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Mafia: general discussions.

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#7218
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Ment
As it was with the Master just now – in my opinion, it was quite fair. The day ends, and the player is put on the chopping block (the role is not revealed).
This way, it’s good for Mafia players who are going to be executed. Something like this happens: "And who will save you, huh?" I think the role should still be revealed. What difference does it make if they execute Humer or… like that?

Added 1 minute ago

Based on the above, I want to suggest that the following GMs play in an approximate setup:

3 Mafia – only night kill,
1 Maniac – night kill or silencing for 1 day,
5 townspeople without night kills,
1 blocker-isolator – night kill to block/isolate a player (No. 1 in the order of turns),
1 checker-shooter – night kill to check the status or kill a player with a checked negative status,
1 doctor – night kill to heal.

with mandatory features such as:

1. Kills for all Factions are described in the same way (at least 1-2 Mafia characters should have a kill description like the Maniac);
2. In the first night, kills from the Maniac and Mafia are mandatory;
3. All actions are displayed in the newspaper;
4. Roles do not have protection from kills or any special features.

Of course, all of this needs to be refined, but I hope the main concept is clear.

Yeah, yeah... The less information for the town, the better, right... Where is the "sarcasm" smiley here?

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).