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MCCS - new Multiplayer content

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#77
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Dyrman
Hello everyone.

It's a pity that I haven't played Heroes for a long time.
I don't have any time for the NHF mod. I'm very glad that someone has taken on integrating it into a decent build.

You can freely modify the mod as needed. It has long become a public domain. Are there any remaining issues with it that need to be adapted to this build?
Hello. I think we should modify NHF by moving away from trigger-based interactions and converting some specializations that previously worked on the map into combat mode. This should solve some problems, such as battles that cannot be intercepted by scripts. For example, Hafad, Fiona, and others. I haven't yet engaged in deep adaptation; I've only changed the heroes with special abilities (Valafar, Biara, Nergal) to fit the build system (one common special ability, through which all others can be activated). Also, regarding the question from the NHF topic, there is a solution to the double-launch problem. I managed to create various specializations with combat scripts, both with data transfer to the combat script and with data extraction after battles in Multiplayer, so this is a very promising approach.
Нет войне.