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Attempt to add new spells and skills.

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Okay. I think we can start a new topic (an important one) to discuss this useful content, so as not to go too far off-topic. Do you mind?

Dear comrade psatkha, could you explain the mechanics of adding the scripted spell SPELL_CUSTOM_ABILITY5 again (in detail, please)? I couldn't figure it out from the information provided.

And based on these spells, it will be possible to give abilities (activated ones) to creatures, just as comrade Gerter noticed!

P.S. If you consider this discussion important enough, there is nothing stopping us from moving all the messages above to a new topic!
In the .exe file, I increase the size of the spell table by +1, then add a new spell to the types.xml file and to the GameMechanics\RefTables\UndividedSpells.xdb file.

Attached is an archive - you need to unpack the contents of the bin and data folders, which contain the .exe and .pak files, in which Kaspar has a new spell added - SPELL_CUSTOM_ABILITY5.
Attachments 1
1 file attached • Total size: 5.3 MB
С уважением, Psatkha (Псатха)

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