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And of course increase the total number of spells in the .exe - there will be no point?!
The problem is that on the map, for example, you can track whether a hero has a new skill/spell and, depending on that, script the logic of that new skill. But in battle, you won't be able to track the use of a new spell, so there's no way to script the mechanics. However, it will be possible to write +- a new active ability for creatures if you expand their number.