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Attempt to add new spells and skills.

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#7
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psatkha

I.e., if in the types.xml file

after the code:
				<Item>
<Name>SPELL_EFFECT_FIRST_AID_TENT_PLAGUE</Name>
<Value>352</Value>
</Item>
add something like:
				<Item>
<Name>SPELL_NEW_SAMPLE_SPELL</Name>
<Value>353</Value>
</Item>


And of course increase the total number of spells in the .exe - there will be no point?!

The problem is that on the map, for example, you can track whether a hero has a new skill/spell and, depending on that, script the logic of that new skill. But in battle, you won't be able to track the use of a new spell, so there's no way to script the mechanics. However, it will be possible to write +- a new active ability for creatures if you expand their number.
Нет войне.