Greg Fulton's Response
[English-to-Russian Translation]
[Translation from English to Russian]
Hello, Sergey. Thank you very much for the kind words and best wishes. Regarding your questions...
1a. Will Fanstratics have a map editor and a random map generator?
The map editor and random map generator for HoMM3 were released with the first expansion pack, Armageddon’s Blade. As for Fanstratics, I expect to deploy both a community map editor and a random map generator, but not before the official public release of the game.
1b. If there is a random map generator, how will it be configured?
It has been a very long time since I created the original RMG templates for HoMM3 (using Microsoft Excel), and if I remember correctly, Gus used a "node-based" approach to generating random maps. Since then, various methods for generating random maps have been developed, and I would like to explore some of them before I decide on the initial design direction. So, the details regarding the internal logic of the random map generator are currently unresolved.
2. It may be too early to ask, but still: HoMM3 has a limit of 8 players with more than 8 factions. Will there be the same limit in Fanstratics?
Yes. In Fanstratics, the maximum number of players will be eight, and the maximum number of adventure heroes on the adventure map will be eight. As for factions, nine are in development, but with DLC, one, two, or three more can be added if the game is successful.
3. You mentioned that the game will not have sci-fi elements, as in the lore of HoMM3, because a large number of players don't like it. There are very few such players in Russia, and no one takes them seriously. Now, the main criticism of Fanstratics among HotA players is that the game will not be techno-fantasy (a mix of science fiction and fantasy). Since the game is still in early development, perhaps it would be worth putting it to a vote on https://www.fanstratics.com among subscribers?
First, although I want Fanstratics to be considered the spiritual successors to HoMM3, I don't want it to be seen as a "rip-off" of Might and Magic. Including sci-fi elements, from heavy to moderate, in the fantasy universe will almost certainly open it up to that criticism. Second, I have already laid the creative foundation on which the world of Fanstratics is based. I am happy with what I have done and look forward to gradually revealing it. Although it is not science fiction... it is not stereotypical fantasy either. I hope you will like it. :-)
I hope you liked my answers. Thank you for contacting us.
Take care.
Greg
Game Director and Designer, Fanstratics