Auto-translated
I tried =) but it didn't work.
I tried the NAF mod, but it completely messed everything up. Luckily, I had my build backed up on Google Drive, otherwise, I would have lost everything.Title
.
I registered the new art in the GameMechanics list.
I created this art in MapObjects.
I created an AdvMapObjectLink for it.
I also tried using the map editor.
As a result, the artifact (even if temporarily using the Ruin Sword model, but with my characteristics) does not appear and is not generated in a random artifact box.
.
If you could explain in detail how to add new artifacts, I would be very grateful =)
This is very important to me, as I wanted to add many artifacts with basic characteristics, like in Heroes 3 (without artifact scripts).
You can take a look at my mod in my signature; it has quite a few new artifacts added, and they all work and generate normally. From the screenshot, I can say for sure that you shouldn't change the names of items in Artifacts.xdb because they reference constants from types.xml, and changing them will break the links. If you're interested, I could explain how I did all of this and added them.
Нет войне.

