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Vasik, it seems, is interested in overcoming the 255 skill barrier, as he wrote above.
That's not a problem – you can add the dimension to the skill array and other things, but what's the point if there's no way to put new functionality or at least reworked existing functionality into these new elements?!
Added 2 minutes ago Gerter
without scripts, it's definitely impossible to create new mechanics yet, and if I understand correctly, you can only increase the number of skills for the 3.0 executable, which, of course, is not very cool.
It seems that it was also found in the 3.1 .exe, but there's no point in increasing it... imagine the AI randomly chooses, say, id_222, but there's no functionality for this element... and this skill will take up one slot for the hero as a useless placeholder!