I need to break the habit of changing my mind after clicking OK.
My table, by the way, essentially works against me...
Days 2 and 3 are marked in yellow because there were consequences from Charlie's actions.
That is, the role could have been affected by its own action.
Because of this, the precise moves made by the role (as I believe) are marked in blue.
A possible switch of actions is indicated in purple-brown (what is that color called?).
The number indicates the night.
Dark gray squares indicate the consequences of the role's actions.
Light gray indicates a move I'm not sure about.
Note the '3' at the intersection of Revant-N.I believe that the Abbot made the move there, as I have few ideas about where Eddie's move went (did I compare? Is there more information available? Did he go to Revant?).
Added 2 minutes later
The number with dashes (1") is again a designation of the consequences of the role's move to the player, so that if I made a mistake in the order of actions, I don't have to redo the entire table from scratch and it's easier to observe the errors