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#23
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K0Lb@zzeR;119758
I agree, but if the FIX (a save game created using it) is given right before the battle, then the FIX is definitely the best option. IMHO.

Sincerely, K0Lb@zzeR.

I agree, but there is one BUT:
IMHO, when balancing the FIX, you need to consider many factors, such as the landscape, the required amount of certain resources at the start, which are necessary for each race. And this is very important so that on each map, each race is equal in strength to another, and does not lose from the start. And such balancing takes a lot of time, and it will take even more time to "test" each map with each Castle. Now, calculate how many such maps need to be created to ensure at least one tournament with 24 participants. This is a very laborious task, because of which it will be difficult to hold any online tournament, because good maps are a large part of the organizer's work. And 3-4 dozen good maps is a lot. Yes, many may say that I only criticize and do nothing to solve this problem. Like, try to create a map yourself first, and then criticize. Well, I don't have the patience, and I don't have the time to create a map. Therefore, I want to try to improve the random map generator, if this is even possible. You need to somehow extract the necessary files, and I don't know how and which ones :confused:. Maybe someone can help with advice? After all, the map generator already creates a native landscape for the selected Castle, dwellings for creatures that are present in that Castle, and the necessary mines. If it could be "taught" to also "evenly distribute" the key objects that I described above, then maybe the random map generator would be more popular and the number of online tournaments would increase.

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