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I looked at the map. The underlying idea isn't very original, and the execution isn't the best. It's a map for a single playthrough (and it's not even necessary to play it; just looking at the starting options is enough), which is a critical drawback for multiplayer. All heroes are provided by the author; you can't use your own, which significantly reduces the number of possible game variations. The author suggests a competition between two "economic" players and two "combat" players, because there is practically no castle development, and the time is short, so it's easy to guess who will win. All participating heroes have special abilities. It's no secret that the knight's special ability is inferior to the elven or dwarven ones. To finally eliminate any questions about the winner, a Winged Horror is placed on the elf's side. It easily defeats both knights and demons; they simply don't have time to take a turn. Dwarves can put up some resistance, but they also don't stand a chance if a human controls the elf. Even if the elf is controlled by AI, it's difficult to defeat it.