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As I mentioned before, I also used the scouting exploit on this map. In my case, Nila, after being revealed by Fiona, would move to the rocky shore near the Barbarians. In general, at the time of completing the map, these scouting tricks seemed like a solution, but it would be better to remove this type of bypass, as it significantly reduces the gameplay content on the map: firstly, eliminating the green and brown factions becomes a relatively easy task; secondly, a specific red hero, Sir Mullich (later replaced with the weaker Thorgrim for some reason), would not be freed from the cliff, as you could ignore the guard at 94.30.1. And yes, the guard at 87.131.0, who demanded 90 Archangels, 100 Ancient Beasts, and 1400 Master Djinns, will be sorely missed on this map. This is something for the author to consider when working on version 1.4.