Flip a coin. 50% chance to protect the target, 50% chance to block the target.
Three players are named, and a winner is randomly selected from among them.
Ultimate. Spark, storm, madness. He puts on a concert, disrupting all city and mafia night actions, except for checks, and also commits a murder.
Features:
1. Strong armor. One natural defense against attacks.
Night Actions:
1. Farm creeps on the lane. He chooses one player – for this night, he is their support. The Knight learns any of the target's statuses of his choice and protects them from being killed.
2. Gank. Kill the target. If he kills a town member, he loses this night action and his feature. It cannot be redirected.
Features:
1. Strong armor. One natural defense against attacks.
Night Actions:
1. Farm creeps on the lane. He chooses one player – for this night, he is their support. The Knight learns any of the target's statuses of his choice and protects them from being killed. If no one else comes after the target, he restores his feature (if it wasn't lost due to the Doppelganger's taunt).
2. Gank. Kill the target. If successful, he loses his feature. If he kills a town member, he loses this night action. It cannot be redirected.
The winner gets the opportunity to perform an additional night action on the next night (can be different ones).
Ultimate. Treat with a cigarette. Blocks the target for 2 nights and 1 day (the target cannot write or vote on this day).
Final Judgment. Fully learns the target's status.
Ultimate. Subjugation. Resurrects a player who died in the previous night or was executed in the previous day, of his choice. That player becomes his puppet, and the Doppelganger controls all of their night actions and votes. It does not work on the Mother, Vlad, the Chief Doctor, the Father, and the Hypocrite. The puppet dies on the second night after the ultimate is used.