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General discussion about Heroes of Might and Magic II.

#244
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I played it after 3, 4, and 5, but it didn't really appeal to me – the downsides include the lack of a wait time, a flying turn covering the entire battlefield, a constant shortage of gold, a shortage of one army slot, and the inability to transfer heroes between campaigns (which makes the later missions excessively difficult). Maybe if there were interesting maps made for it, it would be more fun. As a result, the heroes become too expensive; a hero costs 2500, which is much more than 2500 gold in 3, 4, or 5. There's not much space for artifacts, but it's good that you can get rid of negative artifacts like taxes (-250 gold per day) by buying and firing the hero. Otherwise, there's nowhere to put the useless artifacts.

But overall, it's not a bad game; I liked it more than I disliked it, even though I initially played games that were better in every way. I might even play it once a year).