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#719
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So, a few words about the variety of skills for each faction now. I got tired of searching through a bunch of useless skills to find the ones I want. There are too many of them now, and it's not uncommon to have two or three skills maxed out, but no perks, because they don't give the desired one. Accordingly, they might then give unnecessary skills and still not provide perks. And if you take one perk in such a situation, the branches will start constantly offering skills related to it (for example, I got tired of going with a Necromancer and getting Mentoring, I took Intelligence, and then they started giving rewards related to it). Plus (maybe it's just my luck), if they start giving a certain skill, they'll keep giving it until you take the perk, while the main skills don't change (for example, they gave me Diplomacy ten levels in a row, but I needed Recruit, and it happened a couple more times).
In general, so far I'm almost extremely negatively inclined towards the new skill tree. Before actually playing, I thought they were good changes.

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