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Walkthroughs for custom maps.

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#3441
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LordL
Let's just say, it requires performing some very unusual actions that I haven't encountered anywhere else.

Are we talking about pits? Well, that's just absurd. I really can't imagine how anyone could figure that out without meticulously examining the map in the editor. This is even worse than the Dungeon on 1.2.6. Now I'm definitely not going to play maps by this author anymore.

It turns out that the Dungeon could have been captured on 1.2.1, and the starting Castle could have been built much faster. My videos about capturing the Dungeon on 1.2.4 are, of course, ridiculous after this. I'd better delete them to avoid embarrassment.