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/////// - Awful physics - the hero doesn't feel grounded and seems to float above the ground on a magnetic cushion, jumping over small stones or thresholds on his own, while still possessing some inertia. Perhaps this was done so that all this detailed clutter wouldn't get in the way and wouldn't be too annoying in the gameplay, which requires constant movement around the arena with your back or side facing forward, but it looks terrible. //////// - Terrible level design - in the first half of the game, it's practically non-existent; the player is offered to wander through endless, identical corridors, rooms, and courtyards in boring ruins that are indistinguishable from one another. In the second half, it gets a little better - the levels move away from the ruins, the music becomes more interesting, and a couple of levels allow you to ride around beautiful expanses on vehicles. But overall, the levels are still bad. The "secrets" in them are also disappointing. In the older games, there were cool and interesting secrets, but here, for the most part, they are puzzles that require you to jump on platforms in this idiotic physics engine. ////////// - The auto-detect feature set the graphics settings below average; I tried setting them to maximum and got very low FPS, so I didn't bother and reverted to the automatic settings. As a result, I encountered a huge number of artifacts - textures loading on the fly, tree canopies hanging in the air, and so on. I don't know how it's supposed to look with normal graphics. In addition to the graphics, I also encountered some other bugs. ////////// + At first, I didn't like that on the very first level, they introduce some unnecessary companions and conversations with them, but it turned out that this was done well - for most of the game, you play solo and only exchange "generally" satisfactory jokes with them over the radio, and when you're not solo, they just run around next to you as an intangible model and don't force you to do anything. //////// + They removed the monkeys and all the corridor content associated with them, which interrupted the standard action gameplay. In general, the mechanics and balance of most weapons and enemies are ~~~satisfactory, and it's more or less enjoyable to shoot. ///////// + Upgrades, like in all modern shooters, are done in a very balanced way and without any focus on them, simply adding a couple of decent new elements to the process. //////////// ~~~~6.5/10; those who don't like the series should stay away. ///////////////////// thanks to the forum's technical work for the lack of the ability to wrap text to the next line.