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“Alternative League” is a mod that replaces the Dungeon faction.

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#28
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First of all, his great ideas break the balance of units from other factions and are implemented through workarounds without describing the bugs. Yes, I watched. Secondly, the "new ability" is simply Orcish Blood Rage without the blood itself, which will result in "hello, I'm a demon, and all my Orcs are permanently under level 3 rage." This mechanic is actually used to give creatures in the League the Giant Slayer and Provoke abilities in the Headhunter, and it is honestly stated that this affects Orcish Blood. I'm not arguing that the author of that mod tried, but in my opinion, quietly breaking the balance is not a good thing.

Added 52 minutes later
If there is time, strength, and interest, it would be better to finally finish it properly. But minor fixes will continue to be released for at least another half a month after the final version.

Added 6 hours 35 minutes later
I thought about it. I nerfed the Tier 1 and Tier 2 alt-upgrades. I also reduced the randomness of packs of upgraded Tier 1, Tier 2, Tier 3, and Tier 4 creatures. This only applies to upgraded creatures, but in general, the range of 10-19 and 20-39 has shifted to 5-9 and 10-19. Considering that non-upgraded creatures in the form of neutrals are not so dangerous, I think it will work. (Although when Tier 3 and Tier 4 packs roll out in sizes like Tier 5 and Tier 6, it looks strange, but I don't have more fine-tuning yet)