Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Good afternoon, please tell me how I can implement the following idea using a script: There are 2 secondary quests (SO-1), to capture a neutral city and it is initially stated in the tasks, and (SO-2), to control the surrounding mines, which is a hidden quest. The goal is to make quest SO-2 visible immediately after capturing the neutral city. I tried to do something similar, but it turned out to be not very good, and is it possible to get a tutorial on this problem? function detencion() if GetObjectOwner("Dwarftown")==PLAYER_1 then SetObjectiveVisible("SO-2", bVisible, "nPlayerID = 1") Trigger(OBJECT_CAPTURE_TRIGGER,"Dwarftown1", "detencion") end end Trigger(OBJECT_CAPTURE_TRIGGER, "Dwarftown1", nil)