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Templates for HotA.

#80
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New version of the Regna water template 1.1.

Changes have been made compared to the previous version based on feedback from players:
1. Made the content of surface zones without villages and towns more abundant: copied the settings from 8xm8. Now, relic artifacts can also be found there. However, I left the restriction on utopias in such zones.
2. Added the possibility for artifacts to be generated in surface treasuries.
3. Added a mandatory external town portal to underground treasuries.

Final description of the template, taking into account the adjustments:
- Generation settings: size XH+U, water - islands, strong monsters, 8 players
- Based on 8xm8
- Compared to 8xm8, the number of zones between players has been reduced, some guards have been weakened, and 9 treasury zones have been added.
- Regular zones can only be on the surface.
- Utopias are prohibited in regular zones.
- Each treasury zone consists of two connected zones: one on the surface, one underground.

Description of the surface treasury zone:
- Always on rocks
- It can only be reached by ship or with air control.
- Sometimes there are buggy passages, where you can enter the treasury by land, like in Soda, when a mine is generated on the border with such a zone. Players should agree before the game starts whether they can use buggy passages. For better balance, it is recommended to play with the rule that such passages cannot be used.
- Usually, you can sail to the treasury, but sometimes they are generated in such a way that you cannot land, only jump in with a DD or fly.
- There is 1 village
- Up to 3 pirate caves: this is an analogue of conservatories, but instead of griffins, there are pirates, and instead of angels, they give sea serpents.
- There is a passage to the underground treasury.
- There are also artifacts and quest huts.

Description of the underground treasury zone:
- These are the richest zones.
- Guaranteed two utopias.
- Guaranteed three taverns, but they are guarded.
- Guaranteed external TP.

Other:
- In surface and underground treasury zones, the diplomacy has been adjusted: monsters only join for money, but they join 100%, not 50% as usual. In other zones, diplomacy is standard.
- The number of taverns has been increased in the water, and sea utopias can also be found.
- There cannot be taverns in regular zones.

Generation problems:
Due to the limitations of the current template editor and random map generator when using water, players may have different starting positions in terms of roads and shipyards. Sometimes the generator changes a road into a shipyard, and it is not yet possible to influence this. Also, sometimes a passage between zones is not generated at all. For now, this can only be taken into account when restarting. The ideal starting position on this template: two roads to adjacent zones and a shipyard without guards at the starting location. The worst starting position is one road to a shipyard and that's it. I hope that in the future, the capabilities of the template editor and random map generator will be expanded. And it will be possible to achieve more balanced starting positions on templates with water. For now, the current template is partly experimental and will require further improvements in the future. But games on it will allow you to explore gameplay with water and plan steps to improve the balance when playing with water in the future.

Tomorrow (September 24) at 6:00 PM Moscow time, a game on this template is planned between Gomunguls and Tvaryna, with a cast by msstudio on Twitch.
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