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MCCS - new Multiplayer content

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#38
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Isn't the special ability for general invisibility a bit too strong? People used to complain that even the existing invisibility abilities lasted too long. But overall, it's great.
Maybe, but I definitely don't want to abandon this idea; I really like how it turned out. Besides, to use invisibility with Hydras, etc., you need a decent level, and as I see it, the main benefit of this ability will be preserving Furies/Riders through invisibility. Actually, I was thinking of making this invisibility a racial trait of the Dungeon faction, like it was in the sixth game, but I don't really want to start changing skills right now.
Нет войне.