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Current questions and answers regarding the map editor.

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#5281
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User01322342
Thank you*:), but I don't understand at all how to do it:o. I mean, the monster kill counter, as I understand, is done using the command:*IsObjectExists?
Yes. You launch as many processing threads to check for the presence of a monster on the map as you have stacks. In each thread, if the monster does not exist, then increase the counter by one, set the task progress to the counter, and break.
С уважением, }{0TT@6bI4
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