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Uninvited guests.

#160
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I watched how the archers behaved under Rupert's command. It's very peculiar; I can't say I liked it. At the beginning of the battle, they always end up at the very end of the turn order, with an initiative of 18, they move after hydras or zombies. In the next round, the archers enter machine-gun mode. Four stacks of demonic horses against one stack of Rupert's red archers could only make one move.
The fact that the archers fall behind at the start has a negative impact on clashes with other archers or sorceresses: the opponent kills them as much as possible in the first round. In battles with heroes, it's not good either – they are targeted, and the entire enemy army attacks them, and then you can try to strike back with the remnants. The "berserk" placed on the first turn cannot be removed, and on the second turn, no one can intercept the archers.