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Current questions and answers regarding the map editor.

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#5279
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User01322342
Thank you, now everything works:)

Added 47 minutes later
How can I track the progress of completing a quest to kill creatures using *SetObjectiveProgress? That is, there are 3 types of monsters on the map, and the hero must kill them. After each defeated monster, the task should be updated, such as: 1 out of 3 monsters killed, etc. The problem is that I don't know in what order the hero will defeat the monsters and where I need to write SetObjectiveProgress ('quest' 1, PLAYER_1)
I hope I wrote it clearly:)

Set up a monster kill counter that increases by 1 after each mob is killed. And in the same event handler for mob encounters, set the progress equal to the counter.
С уважением, }{0TT@6bI4
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