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Thanks for the hero, I'll give it a try.
I also found out that names might not work during the same turn, but they can work on the next turn (I added monsters with names, and the script found them on the next turn).
Yes, the script doesn't see a newly created caravan, but it sees it on the next turn.
I don't understand how to put creatures in there so that they don't disappear.
It worked with the hero, although it's strange that even through the AddObjectCreatures function, it doesn't work through the name; what's the point of that field then?
Now, another problem: I can't see the race of the town that the player chooses at the start (or randomly). I can change it, but I can't see it. I couldn't find such a function in the manual.
Does anyone know how to do this? (I want friendly monsters of the same race as the town to appear after the quest is completed).