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By the way, I noticed that in the Polish version, the Orange and Purple factions develop much slower, and IMO, even with my leisurely pace, I would have had a chance to win. In the English version, however, it's highly desirable to contain the Orange faction early in the second month. Otherwise, they take over everything, and the game becomes much more difficult. And the Purple faction in the English version develops at an incredibly fast rate.
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It seems that the English version can only be completed in a very complex way, like the one Marlo used in his playthrough. If you play it simply, arriving at the Orange faction at the end of the third month and without generating creatures for months/weeks, the chances of completing the English version are extremely low.
The Polish version is the old, original version of the map, which was available on the Polish map collection for a long time. I decided to try completing this map on someone's recommendation and managed to complete it to either 130% or 150%, but definitely not 200%. I wrote to the author, asking him to upload the map to Mapspheroes and other sites. He seemed to have translated it, but at the same time, he *somehow* significantly strengthened the Orange faction, and it became a "slightly" different, more complex map!
At the same time, DANDY started completing this English version of the map to 200% (and he completed several, unfortunately, there are no proofs left on YouTube, it would be something to watch!), and he noticed that the author had strengthened the Orange faction and something else. (How much more could it be complicated!). So, you can try playing the Polish original!
The trick is that some people on the forum, when talking about the most difficult maps, presented Lemis Inferior as impossible, but it can be completed, even in the English version to 200%. Dandy's secret was fighting with almost no losses and a huge pace. He even sent saves to the author, if I'm not mistaken, and he was shocked at how quickly it was completed with minimal losses. This is the "secret" to completing with Tazar - minimal losses in each battle, and, as a result, concentration of the army, more significant forces on a specific date.
During my playthrough, I played without resistance, which I regretted many times. Somewhere in this thread, there was my review with recommendations on how to develop the hero, a subjective view, so to speak.
As for whether I want to try again, I "certainly won't repeat this" :)