With 4 cities, I don't even know what he's going to do next. He'll probably build up his cities, gather an army, and sooner or later, he'll crush our weakling :smile27:
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It's also impossible to keep Tazar at the orange player's starting area – as soon as he leaves, the green and brown players immediately start attacking, and not one at a time, but several at once and from different directions. They immediately scatter in different directions and start capturing everything, and, worst of all, they head towards the former blue and red Castles.
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If I return the weakling to the starting area, with an attack of 17, defense of 15, and a decent army from the Stronghold (27 Behemoths, 180 Cyclops, etc.), he can, in principle, drive away any invader with a medium-sized army. But, firstly, there are too many of them for one weakling to chase them all. And secondly, one of the invaders is Mefala, level 55, and even with an army smaller than my weakling's, she is clearly too strong for him. The weakling deals pathetic damage and loses almost his entire army in a battle with her. Only Tazar can defeat her without losses, but if I return him to the starting area, the orange player immediately recaptures the mines and resources and captures the two remaining cities. It's a vicious cycle.
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I also tried to catch Lucifer in a resource zone to deprive him of his army again so that my weakling could control the orange starting area. Even though Lucifer now has 57 Devils, 120+ Ifrits, 500+ Magogs, Tazar can defeat him with minimal losses. But while I'm catching Lucifer in the resource zone, the green and brown players are having a field day in my starting area, and the orange player is already approaching the two remaining cities. I don't have enough psychics to deal with them. In general, the beginning was played too slowly, and I don't want to go back and replay it.
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I also noticed that in the Polish version, the orange and purple players develop much slower, and in my opinion, even with my slow pace, the chances of winning would be higher there. In the English version, it's extremely desirable to contain the orange player early in the 2nd month. Otherwise, they capture everything, and it becomes much more difficult to play. And the purple player also develops at an incredibly fast rate in the English version.
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It seems that the English version can only be beaten with some very intricate strategy, like the one Marlo used in his Walkthrough. If you play it simply, arriving at the orange player's territory at the end of the 3rd month and without generating creatures for months/weeks, the chances of winning the English version are extremely slim.