Skip to content

How do I create an artifact based on an existing one?

User Avatar
#4
Auto-translated
Gerter
through Artifacts.xdb, and you need to modify it.
Find the desired item there; for the dragon shield, it's DRAGON_SCALE_SHIELD. To change the name, you need to modify the NameFileRef and DescriptionFileRef lines to your own, or change the entries in the existing files for that artifact. Yes, this will affect all maps, but there's no other way to do it.
The fact that this affects all maps is unpleasant; I wouldn't want to corrupt the game files. However, the question is this: if you open data.pak through WinRAR, you won't be able to edit the internal files (you can't open them with Notepad, and the Internal Viewer doesn't allow editing). How can you change them in that case?