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MCCS - new Multiplayer content

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#17
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Let me explain with an example. There's Hafad, for instance, who kills a percentage of enemy units. In most cases, it's simply enough to eliminate the basic units at the beginning of the battle and summon others instead, already with the desired number. Here, the inconvenience is visual, as you'll have to manually rearrange the attack order, because the summoned units will shift back on the scale. And in rare cases, you might have to recast some spells on the summoned units, for example, if the hero had a full set of dwarven items, etc. This is all straightforward and doesn't create any major problems, but the Academy is problematic, which is why I highlighted it. Mini-artifacts disappear from summoned creatures (even if the summoned creature has the same name as the one removed), so the method above cannot be used. The only idea of how to make it work is to attack units with a summoned creature, which can be done almost imperceptibly, but it will be quite problematic to accurately calculate the required number of attacking units, especially considering the mini-artifacts on health.
Нет войне.