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МОД: Клинок Армагеддона / Armageddon's Blade

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#73
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Waterfall_13
Modeling, UV mapping, and texturing. It took 20 days in total.

https://www.youtube.com/watch?v=yaX2VIHKTQ4

It's suitable for rendering, but not for a game; it has 250k triangles.
I hope to retopologize it in the future and reduce it to 4-5k triangles.

Cool. But why so many, 250k? Wouldn't it be easier to model a low-poly version right away, with properly configured smoothing groups? The models are made of simple geometric shapes; why model them with 250k triangles? It seems like you're doing double the work, in my opinion. Although, maybe I'm missing something.
Группа в вк посвящённая моим модам

Страничка моего последнего мода на ModDB

Моя страничка на Artstation,
где можно посмотреть и повертеть внутри браузера мои 3d модели.