Imperial Light Armor
Physical resistance +15%.
Fire resistance +15%.
Water resistance +15%.
Air resistance +15%.
Light resistance +15%.
Dark resistance +15%.
Neutral damage resistance +15%.
Resilience +25.
Charisma +3.
Valor Points: 100
Imperial Heavy Armor
Physical resistance +65%.
Fire resistance +50%.
Water resistance +50%.
Air resistance +50%.
Light resistance +50%.
Dark resistance +50%.
Resilience +50.
Charisma +3.
Valor Points: 300
Imperial Cloak
Stealth +50.
Dodge +25%.
Valor Points: 100.
Imperial Mantle
Charisma +3.
Magic Power +25.
Valor Points: 100.
Imperial Helmet
Self-crit -15%.
Willpower +50.
Valor Points: 100
Imperial Shield
Absorbs 30% of final damage to the character.
Imperial Sword
Strength: 4
Damage: 150
Crit +5%
Might +25
Accuracy +25
Dodge +25
Valor Points: 100
Imperial Two-Handed Sword
Strength: 6
Damage: 250
Crit +5%
Might +25
Accuracy +25
Dodge +25
Valor Points: 100
Imperial Spear
Strength: 4
Dexterity: 6
Damage: 250
Crit +5%
Might +25
Accuracy +25
Dodge +25
Valor Points: 100
Imperial Bow
Strength: 4
Damage: 150
Crit +10%
Accuracy +25%
Accuracy +25
Range: 10
Valor Points: 100
Imperial Crossbow
Strength: 3
Damage: 250
Crit +10%
Accuracy +25%
Accuracy +25
Range: 16
Valor Points: 100
Imperial Musket
Strength: 3
Range: 12
Reload: 2 turns
Damage: 500
Crit +10%
Accuracy +25%
Accuracy +25
Valor Points: 250
First Aid Kit
Valor Points: 10
Sapphire Dust
+30 to magic accuracy
+30 to magic power on attack checks
Restores 100% of magical energy
Valor Points: 25
Ruby Dust
Restores 100% health and grants immunity to damage for one turn.
Valor Points: 25
Emerald Dust
Restores all block points and gives +100 to dodge and accuracy for three turns.
Valor Points: 25
Amethyst Dust
Removes negative mental effects from the character and gives +200 to willpower for three turns.
Valor Points: 25
Aquamarine Dust
Cures the character of poisons, diseases, and other negative effects.
Valor Points: 25
Spinel Dust
Removes curse effects from the character.
Valor Points: 250