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#3270
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Thanks, I will definitely do that. And another question: could someone share an example of a StartCombat script where the enemies include, for example, a stack of militia and another stack of archers, each with 10 units? I can write a StartCombat script for a single type of unit, but I can't figure out how to add a full army of different units; I don't understand which variables to use for the second stack, and it would be easier to understand with a real-life example. Thanks in advance.