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Good afternoon, could you please help me? I've encountered a problem in this section of the script.
```
function fb1 ()
RemoveHeroCreatures("RedHeavenHero03",8,20);
sleep(1);
RemoveHeroCreatures("Biara",20,1*D);
sleep(1);
StartDialogScene("/Maps/SingleMissions/Warprolog/StartScene2/DialogScene.xdb#xpointer(/DialogScene)");
sleep(1);
MoveHeroRealTime("Biara", 88, 59, GROUND);
sleep(1);
Trigger(REGION_ENTER_AND_STOP_TRIGGER, "stfb1", "fb1",nil);
end;
Trigger(REGION_ENTER_AND_STOP_TRIGGER, "stfb1", "fb1");
```
The issue is that after Biara makes her move, the StartScene2 cutscene plays a second time, specifically within this trigger. There are no other mentions of it. Could someone who understands this please advise on what might be causing this? I'm completely stumped.