Skip to content
User Avatar
#3261
Auto-translated
Good afternoon, could you please help me? I've encountered a problem in this section of the script. ``` function fb1 () RemoveHeroCreatures("RedHeavenHero03",8,20); sleep(1); RemoveHeroCreatures("Biara",20,1*D); sleep(1); StartDialogScene("/Maps/SingleMissions/Warprolog/StartScene2/DialogScene.xdb#xpointer(/DialogScene)"); sleep(1); MoveHeroRealTime("Biara", 88, 59, GROUND); sleep(1); Trigger(REGION_ENTER_AND_STOP_TRIGGER, "stfb1", "fb1",nil); end; Trigger(REGION_ENTER_AND_STOP_TRIGGER, "stfb1", "fb1"); ``` The issue is that after Biara makes her move, the StartScene2 cutscene plays a second time, specifically within this trigger. There are no other mentions of it. Could someone who understands this please advise on what might be causing this? I'm completely stumped.