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If you're talking about my post about Ashwing, then 55 is a perfectly normal level for a hero-armor specialist.
Regarding stats and troops, it was important for me to somehow reduce the overall rate of player progression – to have less mana and to make the hero-intellectual archetype meaningful, so that there would be a difference between regular and expert difficulty levels.
Plus, it's not just their absolute value that matters, but also their relative value compared to ours. That is, the enemies always outperform us in stats and troops. At the same time, I didn't want the final battle with Ashwing to be just standing behind a power field, so he's stronger than us, but not by a factor of 10.