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A couple more points: 1) After the quest with the elementals, the fighter I chose (I had a djinn) remains with me, along with the original mage and air elemental, and even participates in the quest battles (when the mage and air elemental are not present). 2) In the Academy of Light, the orc race fighters have a negative attack rating, which persists with Zehir FOREVER (hydras -2, goblins -2, after completing the entire course, Zehir's attack rating is -4). As a suggestion, maybe Zehir should be given boots of speed? It won't affect the balance, but walking back and forth won't be so tedious. And, as I understand it, the chosen difficulty level (recruit-hero) doesn't affect anything... That is, the map should only be played by initially experienced players, or after watching Remix streams...