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The scenario was completed using a hero. I really liked the map! My respects to the author! No bugs were found.
What I liked:
The essence of the scenario: you just need to go through the labyrinth from beginning to end. It seems like it would be boring and tedious, but no, the map is dynamic, and you won't get bored.
Design and оформление: I liked the оформление of the Despair Sands (desert) and the placement of the portals.
Scripts. Oh! There's a lot of that here! I want to draw attention to the importance of reading the signs. This will help with the walkthrough.
Difficulty. The scenario is quite difficult; you might not be able to complete it on your first try. It is important to save periodically - you will understand why yourself. The most difficult thing is to collect all the keys from the keyholders and exit the inner portal labyrinth.
Feature. In this scenario, attention is important; otherwise, you will have to replay it often.
Artifacts. There are special, relic artifacts on the map, but to get them, you will have to rack your brains.
Final. The labyrinth guardian is not easy, so it is better to come to him with an army.
What could be added?
- more additional quests
- it would be nice to have enemies - it would be more interesting; unfortunately, there were none here (except for the guardian)
- a dungeon with a quest would be very useful
- the ability to collect a complete set of assembled artifacts
- intrigue in the form of traps, conspiracies, betrayals, etc.
- battles with neutrals for passage
- battles with enemy heroes as you progress
What I liked:
The essence of the scenario: you just need to go through the labyrinth from beginning to end. It seems like it would be boring and tedious, but no, the map is dynamic, and you won't get bored.
Design and оформление: I liked the оформление of the Despair Sands (desert) and the placement of the portals.
Scripts. Oh! There's a lot of that here! I want to draw attention to the importance of reading the signs. This will help with the walkthrough.
Difficulty. The scenario is quite difficult; you might not be able to complete it on your first try. It is important to save periodically - you will understand why yourself. The most difficult thing is to collect all the keys from the keyholders and exit the inner portal labyrinth.
Feature. In this scenario, attention is important; otherwise, you will have to replay it often.
Artifacts. There are special, relic artifacts on the map, but to get them, you will have to rack your brains.
Final. The labyrinth guardian is not easy, so it is better to come to him with an army.
What could be added?
- more additional quests
- it would be nice to have enemies - it would be more interesting; unfortunately, there were none here (except for the guardian)
- a dungeon with a quest would be very useful
- the ability to collect a complete set of assembled artifacts
- intrigue in the form of traps, conspiracies, betrayals, etc.
- battles with neutrals for passage
- battles with enemy heroes as you progress