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#709
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Magnus;118033
I agree, I was also scared at first when I saw the wheel, but then I realized that pure mages are not lucky in the world of Ashan. The most optimal option is a ranger, with enchanted arrows, ballistas, pyrokinesis, etc., and the strongest mage is a barbarian, because his shouts cannot be canceled by anything, and his resistances, even just one skill, "Strength against Magic," destroys the entire strategy of playing as a mage.
Don't say that,:mad: :smile18: There is clearly an overkill with antimagic! Everyone who wasn't lazy got fire resistance!

Added after 8 minutes
Magnus;118937
Well, here it simply means that if a necromancer hero commands living troops, it is quite possible that Arantir will fight with Heaven's troops against Biara. In general, this skill is given to diversify tactics, but I can't imagine where a necromancer would be found who would change his standard troops for living ones.
No, on the contrary, the hero is alive (brains, skin, etc.), and the undead remained dead; the hero controls them with magic (they are stupid!).

Added after 7 minutes
Oh my god! I only noticed it now! WHERE? WHERE is the Knight's Speed Aura???:mad: :smile35: This skill is great for Heaven, and they removed it! They gave it to everyone who wasn't lazy, and took it away from them:mad: They gave them empathy, which is crap if you are against undead with Spell Shield! And the hero won't be able to move! Topic...:mad: :(

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