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#1358
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Ples, you were being rude to me for no reason, even though I didn't say anything to you.
))
What exactly did you not understand from my post? You said that something would "have consequences" for someone, but you didn't give any specific examples of why that would be bad. I assume you're talking about quests or some events in Arteria, if they exist there, or any other fanatical and unpleasant ideology that requires running around and getting triggered by slaves. But it's not necessary to complete these quests or interact with them if they require the player not to be friends with someone who owns slaves. Anything else? Please, no sarcasm or irony, and no "go reread my posts." Is there anything specific? That's the first question.
Lock, you didn't understand my post. By "have consequences," I meant that in some countries (including Aurisufir), slavery is illegal. If this fact is somehow revealed, it will lead to legal problems for each member of the party. This isn't about taking quests; it's about walking on eggshells. And my concern is that revealing one such fact could sink the entire figurative ship. In fact, the "Golden Griffin" is a priori violating the laws of the empire. Perhaps this will change later. Perhaps new connections will emerge that will allow the incident to be covered up. I was drawing attention to this, not the quest part.
The second question is: don't introduce yourselves as members of a single organization. What do you mean by that? You can't play solo here. "So, we're just a random group from the forest, doing quests"? What's the difference? We'll be sent away faster with that kind of statement than if you start kicking a slave in the town square. We're basically going back to that stupid discussion. Now, after a few days, is there an opportunity to formulate it more precisely?
I'm actually talking about something completely different. I'm talking about the moment of introduction when crossing the border. Like, formally, the characters are not registered as having arrived together for the border guards. And, in case one of the characters has problems immediately upon arriving in the city, nothing will point to the other members of the party. Of course, after the first few quests and gaining a certain amount of fame, we will still become known as a single party. So, this is just a precaution for the beginning. However, if our organization is already official, then yes, keeping this fact a secret is also an awkward moment that may be illegal.