+2% to will for each point of spirit, +2% to will for each point of endurance.
+2% to accuracy for each point of perception, +2% to accuracy for each point of agility.
Sprint
Doubles the character’s movement speed for one turn and grants immunity to paralysis, immobilization, and slow until the start of their next turn. Cooldown: 5 [3]
Mastery
+30% to accuracy and evasion when using the chosen weapon type (shield and sword) [3]
Where do we end up when we save the world?