- Generation settings: size XH+U, water - islands, strong monsters, 8 players
- The brown AI is closest to the red player, and the green AI is closest to the blue player. The remaining players are equidistant from each other.
- Based on 8xm8
- Compared to 8xm8, the number of zones between players has been reduced, some guards have been weakened, and the value of objects in regular zones has been limited (relics cannot appear in regular zones), and 9 treasure zones have been added.
- Regular zones can only be on the surface.
- Utopias are prohibited in regular zones.
- Each treasure zone consists of two connected zones: one on the surface, one underground.
Description of the surface treasure zone:
- Always on rocks
- It can only be reached by ship or with air control.
- Sometimes there are buggy passages, where you can walk into the treasure zone like in SoD, when a mine is generated on the border with such a zone. Players should agree before the game starts whether they can use buggy passages. For better balance, it is recommended to play with the rule that such passages cannot be used.
- Usually, you can sail to the treasure zone, but sometimes they are generated in such a way that you cannot land, only jump in with a dreadnought or fly.
- There is 1 village
- There are always 3 pirate caves: this is an analogue of conservatories, but instead of griffins, there are pirates, and instead of angels, they give sea serpents.
- There is a passage to the underground treasure zone.
- There are no other objects, except for quest huts.
Description of the underground treasure zone:
- These are the richest zones.
- Guaranteed two utopias.
- Guaranteed three taverns, but they are guarded.
Other:
- In the surface and underground treasure zones, the diplomacy system has been adjusted: monsters only join for money, but they join 100%, not 50% as usual. In the other zones, diplomacy is standard.
- The number of taverns has been increased in the water, and sea utopias can also be found.
- There cannot be taverns in regular zones.
- Shipyards are generated quite randomly: one player may have a shipyard right on their starting zone, while another only has one in the following zones. It is not possible to balance this in the current version of the map generator. For this reason, the map is based on 8xm8 - so that there are small zones, and you can run to the neighboring zones and find a shipyard there. Also, the shipyard may have a guard or not - this is also random (if the shipyard is generated as a passage, there will be a guard, but it may also be generated as an object without a passage, in which case there will be no guard).