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Плагин Fresh Mod для SOD

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#399
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In brief:
1. I agree that in many builds, the Tower is currently the weakest Castle.
2. I disagree that it has become weaker; it has definitely become stronger, at least due to the removal of the penalty.
3. The bidding for the Castle hasn't been canceled; the main thing is that in some of the matchups, there isn't a constant setback of 10k. I'm sure this won't happen with the Tower now.
4. Conclusions can only be drawn based on a statistically significant sample.
5. It is important to objectively analyze all factors; for example, Hosenka's loss was due to a blunder in the endgame, and something similar may have happened in the other matches.
6. At the moment, I don't see any elegant ways to strengthen the Tower. I changed the building tree, looked at it, and reverted it to how it was – it's too jarring.
7. I think that for many players, there is significant potential to improve their game specifically with the Tower. Now, with Kira and Astral, there are even more opportunities.

Point by point:
1. Indeed, the Tower is expensive.
2. The 1/2 ratio only applies to small Hives. I don't think this is critical; otherwise, instead of a clear and transparent system based on HP, we would have to invent some kind of value table, since the AI value wouldn't work either.
We just need a speed boost so that 4-5 regular Nags become a powerful offensive stack against neutrals. In tempo builds, you can improve Djinns instead of Nags.
3. The drawbacks have been listed. But there are also advantages – for example, high damage and an additional number in large Conservatories. The upgrade is difficult, but XL+U is quite possible, and that's the trump card that the Tower can use to its advantage.
4. There's no other option – rebuilding the Library is a huge bonus for a top player.

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