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We tested the mod with Gorbunak on 5.5 and with Hosenko on 6.1. I wrote to Quentin about the bugs we found. I ask you to pay attention to the balance. I played, and although I am weaker than Gorbunak and especially Hosenko, I still won 3 out of 4 games. All 4 games were Castle against Tower. The Tower needs a buff. I understood this even without playing the games. The Tower was never particularly strong, and now it has become useless. Here are the reasons:
1) Building is extremely expensive; all buildings require (5 of each resource!!!) through mages. When Angels and Ducks were available, we didn't build anything except the Guildhall, but now the troops from buildings are very weak without upgrades, as I will explain later.
2) The Nag in the Lair gives very few, as I understand it, 1 Nag for 2 Ducks, and they are extremely slow, with a speed of 5!!!! Any T6 unit is more interesting and functional. To upgrade the Nag, it requires +5 of all resources for building mages, +2 of all resources for building Nags, +3 of all resources for the upgrade, for a total of +10 of all valuable resources. In terms of resources, upgrading Nags is almost as expensive as building Angels!!!
3) Giants are one of the weakest and most useless T7 units. You can compare them to Bears, but there is a good chance of upgrading Bears, and building them is almost guaranteed. It is difficult to build Giants, and upgrading them is almost impossible. I believe that the other T7 units in the game are balanced. Dragons and Angels are strong, but they are difficult to upgrade. Roosters and Skeletons are weak, but the Castles are very strong. Beholders and Hydras are weak, but they can be built and even upgraded. Only Giants are weak, difficult to build, and almost impossible to upgrade.
4) They removed the ability to rebuild the Library in the Tournament, so to speak, they fixed the most overpowered Castle!!! I agree with Hosenko that rebuilding the Library is too overpowered, especially if another Castle finds the Tower, but in combination with the above, this is the final nail in the coffin for the Tower, given the specifics of the mod.
Something needs to be improved for the Tower.
Perhaps, it is necessary to allow rebuilding the Library only when starting with the Tower, since we have different building options in the mod depending on the starting city. Perhaps, it would be good to give the Tower another buff in the form of built Golems at the start, or a larger number of Gremlins. Perhaps, it is necessary to change the building system as in HotA, so that it skips the very expensive mages. I would also like to note that the Tower was improved in HotA for a reason. They improved the building system and added Lamps. But in the mod, it has become weaker.
1) Building is extremely expensive; all buildings require (5 of each resource!!!) through mages. When Angels and Ducks were available, we didn't build anything except the Guildhall, but now the troops from buildings are very weak without upgrades, as I will explain later.
2) The Nag in the Lair gives very few, as I understand it, 1 Nag for 2 Ducks, and they are extremely slow, with a speed of 5!!!! Any T6 unit is more interesting and functional. To upgrade the Nag, it requires +5 of all resources for building mages, +2 of all resources for building Nags, +3 of all resources for the upgrade, for a total of +10 of all valuable resources. In terms of resources, upgrading Nags is almost as expensive as building Angels!!!
3) Giants are one of the weakest and most useless T7 units. You can compare them to Bears, but there is a good chance of upgrading Bears, and building them is almost guaranteed. It is difficult to build Giants, and upgrading them is almost impossible. I believe that the other T7 units in the game are balanced. Dragons and Angels are strong, but they are difficult to upgrade. Roosters and Skeletons are weak, but the Castles are very strong. Beholders and Hydras are weak, but they can be built and even upgraded. Only Giants are weak, difficult to build, and almost impossible to upgrade.
4) They removed the ability to rebuild the Library in the Tournament, so to speak, they fixed the most overpowered Castle!!! I agree with Hosenko that rebuilding the Library is too overpowered, especially if another Castle finds the Tower, but in combination with the above, this is the final nail in the coffin for the Tower, given the specifics of the mod.
Something needs to be improved for the Tower.
Perhaps, it is necessary to allow rebuilding the Library only when starting with the Tower, since we have different building options in the mod depending on the starting city. Perhaps, it would be good to give the Tower another buff in the form of built Golems at the start, or a larger number of Gremlins. Perhaps, it is necessary to change the building system as in HotA, so that it skips the very expensive mages. I would also like to note that the Tower was improved in HotA for a reason. They improved the building system and added Lamps. But in the mod, it has become weaker.
