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Just popping in here like a random passerby.
And why 30k polygons for a simple tower that the player sees from a distance on the global map? The same information, without losing "quality," could be conveyed with 1k-3k polygons.
And why 30k polygons for a simple tower that the player sees from a distance on the global map? The same information, without losing "quality," could be conveyed with 1k-3k polygons.