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#620
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That's exactly the point – there isn't. This entire "organization" is a scripted plot device invented by the GM so that players can simply start the game. And now, either you abandon your own interesting ideas, or you continue playing a paladin among rogues, ignoring the fact that you're in this group, or you don't play at all.
You didn't understand Ment's example. Imagine the real world. Where you're not bound by a storyline. You wander the world, there's always plenty of work for your profession. You have some savings. And you have a conscience. Considering that in real life, with an abundance of available work, a person doesn't have a plot-driven reason to necessarily go work at this particular company, they won't. They'll choose another. If the person is a traveler (and the character is a traveler), they'll continue traveling. Or they might even try their hand at something else, as they have talents and opportunities, and they're not tied down. What's so complicated about this example?
Specifically, my leader will accept anyone who has a brain. And the rest is as described above.
The problem isn't whether someone's example is being used. The problem is whether the character has a motivation to go work for this someone. That is, whether *they* will accept it, not whether *he* will accept them.
You brought up our discussion first, completely out of the blue and in a very accusatory context. Now I understand why; you need to express yourself more clearly.
If I "brought it up," it was in response to Alex, not to you. So it was you who brought up your responses out of nowhere, completely ignoring the context.
That's true, but all that was needed was to do what Alex did: ask a clear question and get a clear answer.
I asked a clear question right away)))