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Guide on adding a new model, animation, and creature to HoMMV
Yeah, there are some flaws =) I tried to simplify it as much as possible, and I probably didn't connect it properly in low poly. And the texture didn't bake very well, which was partly due to the UV mapping (the cut on the back of the dome). Ideally, it would be good to clean up the patched areas in Photoshop.
But until I figure out how to maintain smooth shading during export, it's not critical. I don't like angular models; I need smooth ones =) I don't really want to download 3ds Max (I tried it once, and Maya too, to be honest, it's not as good as Blender, but that's just my opinion).
Well, based on my limited experience, Maya is more suitable for creating skeletons, skinning, and possibly creating animations, while Max is more convenient for creating the models themselves (Maya has some silly features that sometimes turn even simple bug fixes into a nightmare).