Something went wrong during the playthrough... In some places, the game suddenly ends in defeat, without any messages. I'm using the console a bit to help myself during the playthrough, because it's just too tedious to move for several turns or play a long battle with a predictable outcome, but I doubt that's what caused the problem... I glanced at the script, found where it crashes, but the condition there isn't quite clear. I'll have to figure it out.
From what I remember:
Near the druid who gives the riddle, there are tiles in the sea that you can accidentally step on from the ship, and then you have to reload to get back. It would be better to "sink" them or cover them up.
I think this has already been mentioned, but if you use the Garrison spell and drag the main character into the city's garrison and back (instead of dragging each unit individually), the hero ends up next to the city. Is this a feature?
The old man died too quickly. I doubt I had a chance to reach the nest in time.
Where did the game end in defeat without any messages? I remember that we lose without messages if we lose the main character, lose Aldnung, or lose the priests... Which of these is it?
In the sea in the Dungeon, these tiles are needed: among the random events, there is a quest to catch a hunter
spoiler
he can be generated on the shoreThe city description says: you can reach the city together with a caravan. This is a mix of reinforcements and a portal to the city for gold, not for mana. Is this a feature?
The old man dies quickly, yes. Maybe I'll extend his suffering in this mortal world.
Added 1 minute ago
It takes a week to run to the nest, a week to run back, and the old man dies in about 3. Don't forget that the base number of movement points here is 3200)
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