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#531
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For now, the organization is just a random bunch of people. In general, I think the concept with two leaders (Loken and Heroist), who united on the basis of common interests, and the rest are their servants/mercenaries, is the most realistic. But maybe it's just my slave-like nature talking...
But it is still necessary to have a clear understanding of who is at the head. What goals they set for themselves. The code of conduct for members of the organization, if any. All this needs to be discussed, formulated, and described in at least a couple of paragraphs. So that all players have an idea of what kind of organization it is and can use this as a basis for creating characters. I don't want it to be like Iron Hearts 2.0, where a crazy savage with an axe is accepted into the organization just because she is a new player character.
Regardless of the organization and everything else, we still end up with a neutral worldview. Why? Well, we can't be good, because we have slave owners and partisan revolutionaries. We can't be evil, because we have Arterians (apparently, Neyra, Siv, me, and probably Ples).
And that's it. We accept quests, complete them, and so on. If we survive the encounter with the heroes that Heroist summons at the beginning of the game to wipe out everyone, then it should work out well.
No offense, but "neutral worldview, just accepting quests" is not a concept for an organization. It's just a description of one single trait + a statement of the obvious, since any of our organizations will be engaged in completing tasks.
partisan revolutionaries
Are there any?
For example, to serve a specific state, like Airisufir.
Given the presence of Arterians in our squad, the idea of serving Airisufir doesn't sound very good. Their description strongly hints at a future conflict with the church, given their desire to cooperate with Lisliar and subjugate non-humans.