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Wind of Change

#156
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Dirty_Player
Damage over Time in water is the most ridiculous magical change imaginable. (Only Earth is more ridiculous.) Damage over Time in water turns water into an overpowered element, while air becomes completely useless.
If we ignore Damage over Time, then Water is much stronger than Air. So why is Damage over Time needed specifically in Water?
Right now, I'm not in a position to make suggestions with my noob skills. I saw this suggestion somewhere on a forum, and it seemed funny... By the way, wasn't this spell in Water in World Tree?

Added after 57 seconds
Pridu
you can't buy earth again until you buy all 4 magic skills, so the 2nd earth for support will cost 8k gold total + you need 3 more heroes to buy the next earth/
And here's an idea. Another option: the first purchase costs 2k, the second 4k, the third 8k, the fourth 16k...
Discord: Gezelligheid#2508

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