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Damage over Time in water is the most ridiculous magical change imaginable. (Only Earth is more ridiculous.) Damage over Time in water turns water into an overpowered element, while air becomes completely useless.
If we ignore Damage over Time, then Water is much stronger than Air. So why is Damage over Time needed specifically in Water?
Added after 57 seconds
you can't buy earth again until you buy all 4 magic skills, so the 2nd earth for support will cost 8k gold total + you need 3 more heroes to buy the next earth/
Discord: Gezelligheid#2508