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Wind of Change

#149
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Increasing the cost of universities and magic purchases is a solution.
Globally, this will change the game by reducing the weight of one obvious problem. Ideally, the problem will disappear altogether, but let's be realistic – the game is complex, and there's no guarantee that everything can be resolved in one iteration.
Yes, the situation will change somewhat, and other, currently smaller (attention! the key word is smaller) problems may become noticeable, but the problem that is currently acute will recede.

We need to gradually smooth out the sharp edges, the ones that are currently most obvious.
Changing the in-game value of an object to be closer to its real value is not always the ideal solution; there are other methods of balancing – for example, Quentin in the fresh-mode in SoD is already showing how this can be done in other ways.
But such a change in price/value is still always the closest step that can be taken in the right direction, if nothing better comes to mind. To say that this is not a solution is a mistake.