An interesting and useful video that covers many questions: how it was made, why enemies appear on specific days, how it was implemented that the game is lost if Virill is not captured on a specific day, how enemies pass through the forest, how the appearance and properties of some objects were changed (using the advanced map editor), and more. All mapmakers creating RPG maps should check it out.
(Василь Симоненко. Люди – прекрасні)