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#182
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Ment
In general, if the origin cannot be locked (it only needs to be taken into account in the quest), then I draw one card.
In the first one, 2 out of 9 give a cult.
5 out of 9 give a church.

In the second, 5 out of 10 give the origin of Serberia.

In the third, 5 out of 9 give the origin of Shenkai.

In the fourth, 1 out of 7 gives Northia.

In the fifth, 2 out of 8 give Royenthal.

In the sixth, 3 out of 6 give Nakiri.

In the seventh, 1 out of 6 gives Moenia.

In the eighth, 3 out of 6 give Mivu.

In the ninth, 3 out of 5 give Anemon.

In the tenth, 0 out of 7 give Isselia.

In the eleventh, 5 out of 5 give Marion.

In the twelfth, 3 out of 6 give Silla.

In the thirteenth, 2 out of 2 give Safran.

In the fourteenth, 2 out of 14 give Lisliar.

In the fifteenth, 5 out of 5 give Airisufir.

In the sixteenth, 3 out of 5 give Meristia.

In the seventeenth, 3 out of 3 give non-humans.

In the eighteenth, 6 out of 6 give Eishi.

In the nineteenth, 3 out of 3 give Aster.

In the twentieth, 2 out of 7 give Telos.

In the twenty-first, 1 out of 6 gives a cryptid, 1 out of 6 gives a vampire.

In the twenty-second, 1 out of 3 gives a fairy.

In the twenty-third, 1 out of 6 gives a Selvari.

+ individual things like beliefs, etc. If the origin cannot be locked, then you still need to describe the time spent in the corresponding land.

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария