In general, if the origin cannot be locked (it only needs to be taken into account in the quest), then I draw one card.
5 out of 9 give a church.
In the second, 5 out of 10 give the origin of Serberia.
In the third, 5 out of 9 give the origin of Shenkai.
In the fourth, 1 out of 7 gives Northia.
In the fifth, 2 out of 8 give Royenthal.
In the sixth, 3 out of 6 give Nakiri.
In the seventh, 1 out of 6 gives Moenia.
In the eighth, 3 out of 6 give Mivu.
In the ninth, 3 out of 5 give Anemon.
In the tenth, 0 out of 7 give Isselia.
In the eleventh, 5 out of 5 give Marion.
In the twelfth, 3 out of 6 give Silla.
In the thirteenth, 2 out of 2 give Safran.
In the fourteenth, 2 out of 14 give Lisliar.
In the fifteenth, 5 out of 5 give Airisufir.
In the sixteenth, 3 out of 5 give Meristia.
In the seventeenth, 3 out of 3 give non-humans.
In the eighteenth, 6 out of 6 give Eishi.
In the nineteenth, 3 out of 3 give Aster.
In the twentieth, 2 out of 7 give Telos.
In the twenty-first, 1 out of 6 gives a cryptid, 1 out of 6 gives a vampire.
In the twenty-second, 1 out of 3 gives a fairy.
In the twenty-third, 1 out of 6 gives a Selvari.
+ individual things like beliefs, etc. If the origin cannot be locked, then you still need to describe the time spent in the corresponding land.